
Large, interconnected maps, heavy emphasis on environmental storytelling.

Many features of what would come to be called “emergent gameplay” would be pioneered here by developer Looking Glass Studios. Released in 1994, System Shock is one of the first examples of a true immersive sim game. While its sequel, System Shock 2, is the more-celebrated game, System Shock could be considered a landmark game in its own right. If something does indeed pop-out, perhaps we could put it to use and make treasure hunting on the likes of Steam that much easier. So how about we set it against Returnal, another game that may or may not make it to cult-status in the coming years, and see what they share.

One such game, System Shock, actually has a remake coming out at the end of the month. Why those games, though? Is their rediscovery a matter of mere chance or are they always the crème of the forgotten crop?īoth of these seem unlikely, so perhaps there are certain qualities that cult classics in-the-making all share. There are those that, for one reason or another, however, eventually make comebacks as cult classics. They just get buried under the ongoing deluge of releases and wind up largely forgotten by the wider gaming populace. “ just become essential in creating that feeling that you’re there… Things like being able to pick up items from a distance is something that was really important in Half-Life: Alyx, and it’s something you’ll be able to do in System Shock VR as well.”Ĭurrently, System Shock 2 VR is in the prototype stage, so the VR version will not be released alongside System Shock 2: Enhanced Edition, which is planned to be released alongside Nightdive’s full remake of System Shock.Unfortunate though it is, there are many good games out there that just never get the kind of attention they deserve.

Our Notifications: "Is System Shock 2 EE still a thing?" Us: /nYgX0xnVBa- Nightdive Studios JanuThe team has been studying other VR games and one title that has set a bar for immersion is Half-Life: Alyx, which Nightdive says is a big inspiration. “When you’re in VR, you’re the one actually swinging the weapons, you’re reloading yourself, you’re not just hitting a button and having the character reload the gun automatically.” Nightdive cites the immersive potential of VR as one of the main reasons for pursuing this dedicated mode for System Shock 2: Enhanced Edition.
